Charlotte Strethill-Smith

Digital Media Design Student

Individual Mood board Concept — February 22, 2015

Individual Mood board Concept

My initial concept idea was too much work for the amount of time on this project. I looked into simpler games which are still effective and found Cookie Clicker ( Cookie clicker is an addictive game where the user repeatedly taps the screen to unlock upgrades and gain more points.

A concept I developed from researching this game was the idea of the player having Baron status in game and having to increase their food, knights and property. The player would tap on the screen repeatedly which would increase their number of resources and in turn level up the property. However, King John will regularly tax the player every few minutes which will take an amount of resources from the player every time and gradually increase. The aim would be to keep all of your resources for the longest time possible, this would be made difficult by the player having to tap the screen faster every time the tax was raised. This idea  is aimed at children between 7-10 year and has the intention of being played before arriving at the Cathedral as a way to understand the frustration the Barons must have felt over their food and knights being taken and taxes constantly rising.

This idea is the one I have decided to present in my mood board in order to assemble a group with similar Ideas. I also included various apps, styles and games which have developed my style and concept ideas further in order to create a group with similar interests in order to collaborate on a similar mindset. I took the majority of my inspiration from adventure games, which I feel is how I ended up with such a complicated original idea. Amongst the games I researched I found one aimed at children who were visiting a museum ( This gave the children playing an interactive exploration experience and was informative about the various exhibits in the museum. Whilst I felt this would be too ambitious as a project, I still took into account what made this game informative and yet still a fun experience for children. The same creators also created an interactive for the science museum ( I thought this was interesting as it depended on a more interactive element and allowed for experimentation.

I wanted the style and colour palette to appeal to children so looked into minimalist styles and brighter colour palettes than the one the Cathedral had given. This could present a clash of styles, however I felt the colour palette the cathedral had chosen wouldn’t appeal to children playing a game. I also thought about making the game very easy with simple instructions to reduce any language barrier. I hope to take the ideas of creating a simplistic game with a brighter colour palette and interesting minimalist style into the group with me. I also want to look into ideas of an interactive element within the game and also incorporating useful information to also make it somewhat educational.


Salisbury Cathedral Trip — February 17, 2015

Salisbury Cathedral Trip

On Monday the 16th of February, we took a trip to Salisbury Cathedral. We were given a guided tour of the Cathedral and shown a replica of the Magna Carta and the King’s Seal. We also talked with one of the people organising the exhibition, he talked us through the brief again and went through a few ideas of his own which could be developed on.  He described either having an experience you could interact with before coming to the Cathedral or something you could use at the Cathedral to interact with people around you. He also liked the idea of using the theme of human rights. One issue would be that they do not currently have Wi-Fi installed and it would only be in limited areas, they would also need to set up a server and need a moderator to moderate the content uploaded as the aim would be for children to use the app as well.

It was bought up how they would like some sort of reference to Salisbury Cathedral within the Magna Carta app. I was inspired by the cathedrals history, in how the building and statues were originally painted. I think children would love to see how the cathedral would have looked, so an app where you could colour in various statues and parts of the cathedral which could then be posted to a gallery where you can view everyone’s coloured drawings would be interesting.

Another way to incorporate the Cathedral would be a kind of adventure trail children could follow. This could show them things they might miss, for instance looking at the pillars you can see tiny fossilised shells that make up the stone, or learn about the giant who won a battle when the flag bearer fell.

These ideas revolve more around the cathedral and it could be said the cathedral already has a small booklet of activities for children and this project revolves around their Magna Carta exhibition.

The three main points written in the document are:

– denied justice to fair trial

-the church shall be free

-no one can take ancient rights

it could be possible to create a type of whiteboard where people could write rights they think should be laws in modern day. However this could just be implemented via with hashtags and could go more global to gain more publicity.

Magna Carta and Applied Design Concept Idea 2 – Interactive Storybook — February 12, 2015

Magna Carta and Applied Design Concept Idea 2 – Interactive Storybook

Magna Carta is a famous symbol of  fairness, human rights and justice. it inspires and encourages movements for freedom in Britain and around the world. It was issued by England’s King John in June 1215 as an attempt to prevent a civil war between the king and his barons. Magna Carta simply means ‘great charter’. A charter is a legal document issued by the king or queen which guarantees certain rights. This Magna Carta has over 60 clauses, including the right to a fair trial. The one displayed at Salisbury Cathedral is one of four copies which survived of the seven written after King John agreed peace terms with his barons at Runnymede, which were sent around the country as evidence of the king’s decision. Medieval documents like this were not signed, but sealed. However, Salisbury Cathedral now only owns a replica of the seal. Continuing to use the target audience of 5-10 years, I thought about creating a scrolling children’s storybook app which could be interactive. This could follow the journey of King John and his misuse of the land by taxing, putting whoever he wanted in jail without a fair trial and taking ownership of a widows property before the Magna Carta was passed. This could be a scrolling adventure or could be interactive as you click or move objects to move on to the next scene. This idea takes inspiration from point and click adventure Broken Age. Which has a storybook type feel which you can interact with to tell the next part of the story. GirlDialogTree The style template would be a brown parchment textured book with brighter colours to accent the image and appeal to children. It would also be interesting to incorporate the stain glass windows and tapestry   from Salisbury Cathedral in the storybook in some way. The problems with this idea is that it could take too long to draw out all the backgrounds and animate characters. A way I could think of coding it would be to import each stage in the story to different view controllers in swift which then link by creating an object on a certain point in the image. These are examples on stained glass in the Cathedral, a statue depicting King John being forced to sign the Magna Carta and examples of tapestry with King John in to show an art style which could be used. Issue_53_2011_Feature11_49914561_magna_carta_07 lackland-smimages

Introduction and first concept idea for Applied Design — February 10, 2015

Introduction and first concept idea for Applied Design

For our Applied Design unit Bournemouth Universities RedBalloon Agency has been commissioned to create an app for Salisbury Cathedrals Magna Carta exhibition in 2015. This has been proposed at potentially being a series of exploratory interactive and educational works accessed whilst walking round Salisbury Cathedral and could potentially be geolocated.

After listening to the brief and lecture given by RedBalloon, the first idea that came to mind was inspired by listening to the hierarchy of the feudal system which forced the Magna Carta to come into effect. It was explained how the peasants gave their food and produces to the knights, who gave their services to the nobles/barons who in turn gave their knights to the King in exchange for land so the King could fight for more land or protect his land in France. This in turn led to the King losing a lot of money ,land and knights which led to him raising taxes for his losses. A group of rebel barons then revolted and forced the king to sign the Magna Carta which some viewed as an ancient English constitution protecting individual English freedoms.


From this basic knowledge of the Magna Carta and by looking into the brief that the client would like part of the app to be marketed towards children age 5-10. I came up with a mini game idea which involves you taking the role of a rebel baron. You build up your lands food, resources and knights by playing various mini games such as tapping the screen to pick cabbages, and swiping  in different directions to defeat other knights. However as you progress through the game, the king randomly taxes you more and takes more of your resources until you revolt by pressing the revolt button multiple times and then pressing the kings hand down to sign the Magna Carta. All the mini games last for 6 seconds and you can play each multiple times. This might insight a basic knowledge for children on why the Magna Carta was first form of human rights and why it was important. This would be done in a very minimalist style to attract children and incorporate some of the brown parchment colour with brighter colours to appeal more.